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121. Amarr Interceptors/PowerGrid - in Ships and Modules [original thread]
Edited by: xeno calligan on 07/07/2004 18:41:50 Originally by: Reiisha Originally by: Xavier Cardde Ive killed quite a few using 4 modulated pulse 1 Cold Gas MWD 1 Faint Epsilon Warp 2X Power cores 2x relays. Almost the ...
- by xeno calligan - at 2004.07.07 18:35:00
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122. Skill training...I have a LIFE!!! - in Skill Discussions [original thread]
The EVE skill training is good because it allows casual players to obtain a skilled character and get a sense of accomplishment without having to spend a senseless amount of hours in an exp treadmill or shelling out cash on ebay. The lack of skil...
- by xeno calligan - at 2004.07.07 17:21:00
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123. Skill training...I have a LIFE!!! - in Skill Discussions [original thread]
The EVE skill training is good because it allows casual players to obtain a skilled character and get a sense of accomplishment without having to spend a senseless amount of hours in an exp treadmill or shelling out cash on ebay. The lack of skil...
- by xeno calligan - at 2004.07.07 17:21:00
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124. Problems with FRAPS & EVE - in EVE General Discussion [original thread]
Perhaps you're using window mode? I usually get about 3fps in window mode as opposed to about 15fps in fullscreen mode.
- by xeno calligan - at 2004.07.01 15:52:00
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125. Problems with FRAPS & EVE - in EVE General Discussion [original thread]
Perhaps you're using window mode? I usually get about 3fps in window mode as opposed to about 15fps in fullscreen mode.
- by xeno calligan - at 2004.07.01 15:52:00
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126. new module idea - in Ships and Modules [original thread]
If you think having cap would make a difference, then try using cap boosters (you can even cram 800 charges into medium cap boosters). Nosferatu/energy drainers have a reasonably long cycle time, so you should have enough time to activate your mag...
- by xeno calligan - at 2004.06.29 15:41:00
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127. Apoc PvP setup - in Ships and Modules [original thread]
Edited by: xeno calligan on 26/06/2004 16:07:13 Consider using Dual Heavy Pulse Lasers instead of Mega Pulse Lasers. The Mega Pulse has about +10% higher DOT, but also has -35% lower damage per cap used (i.e. you spend a lot more cap to do the...
- by xeno calligan - at 2004.06.26 15:59:00
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128. Typhoons - in Ships and Modules [original thread]
Edited by: xeno calligan on 26/06/2004 10:00:01 Originally by: fras A tempest with longer range ammo would hit harder than a typhoon at range. A typhoon can match the damage of a tempest turret for turret at about 55km (and with 6 t...
- by xeno calligan - at 2004.06.26 09:52:00
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129. Daily Eve Downtime - in EVE General Discussion [original thread]
Originally by: Joshua Calvert Moving it would just mean it gets in the way of other people True, but I never understood why CCP isn't trying to minimize the number of players who have to endure the downtime. Judging from the eve-i T...
- by xeno calligan - at 2004.06.19 09:15:00
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130. DPS/range analysis based on testing (chaos) [deprecated] - in Ships and Modules [original thread]
Edited by: xeno calligan on 04/06/2004 17:21:03 Unfortunately angelfire has changed it's policy for hosting images and now forbid deeplinks. The images have been rehosted at home.no . A zip archive can be downloaded here . Enjoy it while yo...
- by xeno calligan - at 2004.06.04 17:18:00
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131. i want a pink ship - in Ships and Modules [original thread]
Originally by: Kooky Blonde if shiva comes can i get my ship in pink? and have torpedos in the shape of lollipops? No need to wait for Shiva to get pink ships... Hanns wrote an excelent guide on how to make custom skins (about 10 month...
- by xeno calligan - at 2004.05.31 08:08:00
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132. Silliest Way You've lost a ship? - in EVE General Discussion [original thread]
Edited by: xeno calligan on 19/05/2004 16:43:09 Back when I was a 2 month old n00bling, I was on the threshold of true greatness; I had amassed the unfathomable sum of 80m isk and after much work found a corp that could actually sell me a mi...
- by xeno calligan - at 2004.05.19 16:33:00
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133. Claw interceptor bugged? - in Ships and Modules [original thread]
Quote: An optimal of 200m and keeping up with your target who goes more than 2km/s isnt something you can learn... IMHO the system is borked, a 0.1 radius is nice to have as tracking if your optimal is below the orbit/aproach ranges in right...
- by xeno calligan - at 2004.04.14 14:36:00
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134. Claw interceptor bugged? - in Ships and Modules [original thread]
Edited by: xeno calligan on 14/04/2004 09:57:39 Quote: Please note that at 3.5km/s i did less damage than the punisher with lasers with worse tracking who was shooting at me... So he should have had more trouble hitting me. Going at 3...
- by xeno calligan - at 2004.04.14 09:56:00
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135. Stacking penalty - in Ships and Modules [original thread]
Quote: bonus^(n*0,75) Almost, but not quite. For n modules, the penalized bonus is: (bonus^(n^-0.25))^n = bonus^(n*n^-0.25) = bonus^(n^(1-0.25)) = bonus^(n^0.75)
- by xeno calligan - at 2004.04.12 03:01:00
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136. Rank 2 and up, level 5 skills - in Skill Discussions [original thread]
Sensor Upgrades (Covert Ops) Surgical Strike Hull Upgrades Evasive Maneuvering (Interceptors) Caldari Frigate Gallente Frigate Currently training: Rapid Firing lvl 5
- by xeno calligan - at 2004.04.06 07:02:00
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137. what's the weapon damage formulas - in Ships and Modules [original thread]
For a general clue as to how tracking affects the damage, have a look at TomBs post in this thread .
- by xeno calligan - at 2004.02.24 16:29:00
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138. Give a lil Lovin back to the lasers? - in Ships and Modules [original thread]
Slithereen wrote: Quote: One posted about comparing the damage of Radio L to Carbonized Lead. Who are you kidding? Radio Ls are supposed to do more damage than carbonized lead as they consume too much cap. Furthermore, who uses Carbonized...
- by xeno calligan - at 2004.02.24 03:28:00
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139. Give a lil Lovin back to the lasers? - in Ships and Modules [original thread]
Edited by: xeno calligan on 23/02/2004 16:20:02 Quote: But insta-gank is what you want, and what you need. Attritional PvP is a game of honor between combatants, and this is rare because it does assume both combatants plan to stay to duk...
- by xeno calligan - at 2004.02.23 14:01:00
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140. Give a lil Lovin back to the lasers? - in Ships and Modules [original thread]
Edited by: xeno calligan on 23/02/2004 08:17:59 re: sub-discussion of tachs vs. megabeams Quote: Xeno, fitting requirements or efficiency does not make the "top" weapon, nor "damage per second". Many of these "B" class weapons actually ...
- by xeno calligan - at 2004.02.23 08:06:00
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